Saturday, February 1, 2014

An Eggscelent giveaway! Salamence, Shiny Charizard, and Tyranitar!

Hey everyone! Here at Eggy Emporium we decided we're going to try something new, and start giving away Pokémon found in our articles with the exact movesets and EV spreads. With this being our first giveaway, we're going to start out with 3 Pokémon from my personal collection.

Our first Pokémon to give out is a Shiny Charizard from Markus's Offensive Synergy article, and is caught in a Luxury Ball



With this current spread:

Charizard (M) @ Charizardite Y
Trait: Solar Power
EVs: 92 HP / 4 Def / 212 SAtk / 44 SDef / 156 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave (Flamethrower)*
- Protect
- Solar Beam
- Overheat (Fire Pledge/Roost/Air Slash)*




Our Second Pokémon to give away comes straight from Wolfe's Winter Regionals Team. Wolfe's Choice Scarf Salamence caught in a Great Ball


With the current spread:

Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 4 Def / 244 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Rock Slide


Our third and final Pokémon in this giveaway comes from Wolfe's Analysis on the Mega Tyranitar Core, caught in a Dusk Ball


With the current spread:

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 Def / 180 Spd / 180 HP / 4 SDef / 12 Atk
Jolly Nature
- Dragon Dance
- Protect
- Crunch
- Rock Slide


Want to try to win one of these three Pokémon? Here's how, post your 3DS Friend Code in the comments, and I will select 3 winners on Friday, February 7th, at 9:00 p.m EST. I will write a response to the winners by replying to the comment left on this page, so check back here on Friday!  

**Moves listed in parenthesis can be put on the Charizard at the request of the giveaway winner, otherwise it will have the listed moves. 

Friday, January 31, 2014

Offensive Combinations: Mega-Tyranitar + Amoongus [Kalos-Double]

Hey all! We're back again with another article on offensive combinations, this time focusing on a strategy that the Japanese have been loving. If you want to read Markus's analysis on Charizard Venusaur and Garchomp Salamence, click here

In double battling, often times Pokemon are used together that have the capacity to complement each others weaknesses and remove threats that their partners fear. However, there is more to a powerful offensive combination than just offensive support. In this duo however, the Pokemon support each other by taking advantage of Status and Boosting Moves.


 A Mushroom and a Tyrant! - Mega Tyranitar + Amoongus
Mega Tyranitar and Amoongus is a combination that has not been receiving as much attention as some of the more straightforward duo's thusfar, yet I believe this makes the combo even more dangerous. Rather than putting fast Offensive Pressure on the opponent, the pair focuses on immobilizing the opponent with Spore while simultaneously making Tyranitar much more dangerous with Dragon Dance.

Amoongus and  Tyranitar compliment each other very well. Amoongus is weak to Flying and Psychic, both of which Tyranitar resists, while its Ice Weakness is covered offensively with Tyranitar's Rock Stab. Tyranitar on the other hand is weak to Fighting, Grass, and Water, all of which Amoongus resists, as well as Bug and Ground. The defensive synergy really comes into play however when you coordinate your attacks with this combo in addition to your typing.

Mega Tyranitar has base 164 Attack Stat. That is so ridiculously powerful it makes regular Tyranitar knocking down buildings seem like a toddler smashing Legos. Now lets take that humongous Attack, and raise it a stage. Oh and lets make Tyranitar outspeed most of its threats as well. Oh and while we're at it, why don't we redirect any Fighting and Water moves into everybody's favorite sponge of a Mushroom. And anything that really threatens Tyranitar can still be put to sleep. Another great advantage of Mega-Evolving Tyranitar is the fact that its defenses go up significantly, meaning with the proper investment it can remain on the field even without Amoongus.
Beginning to see why its dangerous?

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 Def / 180 Spd / 180 HP / 4 SDef / 12 Atk
Jolly Nature
- Dragon Dance
- Protect
- Crunch
- Rock Slide

This is my personal Mega Tyranitar EV Spread, and I think it warrants some explanation. While it might seem strange to not fully capitalize on Tyranitar's enormous Attack or boosted Speed, I find this spread to be more effective. The EV's allotted into HP and Defense make Jolly Garchomp Earthquake Never 2hko after Mega Evolving. Additionally, with 252 EVs invested in Attack and an Adamant Nature, Mega Mawile Iron Head only OHKO's Tyranitar 3/16 Times. Ray's Mawile EV Spread does a maximum of 89 Percent with Play Rough. The move choices are the Standard ones, with both of Tyranitars STAB options, Dragon Dance and Protect. Ice beam or Flamethrower could aid Tyranitars coverage, but it is difficult to give up a moveslot.


Amoonguss @ Coba Berry / Black Sludge / Lum Berry
Ability: Regenerator
EVs: 236 HP / 36 Def / 236 SDef
Calm Nature
- Spore
- Giga Drain
- Rage Powder
- Protect

This Amoongus spread is more Specially bulky than most, but it has its uses. The given EV's allow it to survive Timid Mega Charizard Y Heat Wave in Sun 15/16 times, without Occa Berry. Amoongus still lives Mega Kangaskan Return, which even with defensive investment is going to be a 2HKO regardless. Amoongus is EV'd heavily in Special Defense, whereas Tyranitar focuses more on Physical to ensure that a powerful pair of one side of the spectrum cannot blow through the core. Amoongus's moves are about as standard as you can get, but for good reason. Spore is used to immobilize opponents, while Rage Powder supports Tyranitar while he sets up and sweeps. Giga Drain could be replaced with Sludge Bomb, but I prefer to have a way to hit Rotom-Wash for more damage, and poisoning a Pokemon you wanted to Spore on a Switch in is generally not a good thing. Coba Berry can ensure that Adamant Choice Band Talonflame never OHKO's, whereas Lum can be used to Stop Swagger and Dark Void. Additionally, this core is used with certain types of partner Pokemon in mind, specifically with Intimidate or Will-O-Wisp to cover for Amoongus's lacking physical Defense.

Pokemon that complement the core:
Salamence is an extremely popular Pokemon in VGC 14, and for good reason. He provides fast Intimidate support when holding a Choice Scarf, and his Dragon Stab can be used to counter opposing Dragons such as Garchomp who give Tyranitar trouble. Salamence has good synergy with Tyranitar, resisting Fighting, Bug, Water, and Grass while being immune to Ground, as well as typically carrying a Fire type attack to deal with pesky Scizor.
Rotom-Wash is another popular Pokemon, and can perform a similar role to Salamence for the core. With Will-O-Wisp, Rotom-Wash can cripple opposing Mawile and the Various fighting and ground types who like to beat up on Tyranitar. Will-O-Wisp also allows Rotom to help compensate for Amoongus's low physical Defense as well as adding passive damage, which in addition to Sandstorm can add up quickly. If Rotom-Wash chooses to run Light Screen, it can make sure that Modest Max Special Attack Charizard-Y Overheat in Sun NEVER OHKO's Amoongus. Finally, Rotom's dual STABs of Electric and Water provide coverage dealing with Fire and Flying Types that threaten Amongus, and Water types that Tyranitar fears.

One of the weaknesses to Mega Tyranitar-Amoongus is the fact that Grass Types are able to ignore Amoongus's Rage Powder and Spore or hit Tyranitar for Super Effective Damage. For this reason, Talonflame is a useful addition even if only to make Grass Types more hesitant to show themselves in the battle. 

Another problem that Tyranitar Amoongus faces is the use of repeated Intimidate users such as Manectric, Salamence, or Scrafty who are able to switch in and nullify the boosts received by Tyranitars Dragon Dance. Bisharp makes an excellent addition for this reason, as Bisharp Amoongus is a powerful offensive combination on its own, as well as the fact that Bisharp discourages opponents from bringing Intimidate users to a game at all, and as most Tyranitar currently use the Special Attack stat, an opponent in Team Preview will be unable to identify how large a threat boosted Mega Tyranitar is and might refrain from bringing heavy physical support, especially due to Bisharp.

Fake Out support can be essential when paired with Amoongus's ability Regenerator and a boosted Tyranitar. Mienshao provides Fake Out Support coupled with Wide Guard, and has more speed and power traditionally than the other too. He can also make use of Reckless High Jump Kick, Feint, and a fast Rock Slide. Mr. Mime also gets Wide Guard, but uses a Psychic STAB instead of a fighting one which can be extremely useful when trying to figure out how to deal with Amoongus, which gives the core big trouble. Mr. Mime also gets Icy Wind to help deal with Salamence/Garchomp/Mega Manectric, all of which give Tyranitar Trouble, as well as a Fairy STAB that can help deal with Fighting Types. Scrafty provides Intimidate Support which is essential, and can be used if a Team has a Trick Room option or feels weak to Trick Room, or simply wants more intimidate Support. All of these Pokemon get Quick Guard.


Garchomp is one of Tyranitars oldest partners, and his high Attack base and great offensive typing can be used to complement the core offensively. Choice Scarf, Choice Band, and Focus Sash are all somewhat unconventional Item choices that I would experiment with, and Sand Veil might even be worth a shot if you feel your team can handle Physical Contact Pokemon such as Kanga. Lum Berry and Rocky Helmet are of course options as well, as is Life Orb.

Countering the Core:

Talonflame struggles with Tyranitar, but if paired with the right partner he can effectively ensure that Amoongus struggles to perform its essential role

Intimidate users, as already mentioned, can be very problematic if not checked correctly, Manectric and Scrafty in particular are difficult for Tyranitar to deal with due to Volt Switch Manectric and Scrafty's typing.

Scarf or Specs Dazzling Gleam can be a big pain for Tyranitar, especially as Amoongus often doesn't want to stay in to take a Psychic or a Psyshock. 

Amoongus can bypass Rage Powder and Spore Tyranitar, as well as Rage Powder away Crunches and heal itself with Regenerator and Giga Drain.

Safety Goggles might not seem super threatening at first glance, but in reality it can give the core an enormous amount of trouble. Safety Goggles allow a Pokemon to ignore Spore, Rage Powder, and Sand Damage. Take Rotom-Wash for example. What would normally be a favorable situation where Amoongus Rage Powders and Tyranitar Dragon Dances can become an awful turn if Rotom-Wash, holding Safety Goggles, launches a Will-O-Wisp that connects with Tyranitar, crippling it for the game.

Mega Tyranitar Amoongus is not a combination without flaws, but it is an extremely interesting option that has lots of potential and is, as of yet, still relatively unexplored. A team that capitalizes on its enormous potential can go very far in my opinion. Thanks for reading if you stuck with me until the end, feel free to leave any thoughts in the comments below!
-Wolfe

Thursday, January 30, 2014

Wolfe's Regional Team [Kalos-Double]

For a Japanese Translation: http://poketaroimo.blog.fc2.com/blog-entry-238.html
Hey there, Ill be writing about the team I used to get Top 8 in Virginia and Top 32 in Florida. This team had several weaknesses and lacked the capacity to do hard damage fast, but I was still pleased overall with its performance. I think this team would likely have worked better at Nationals than Regionals.

The Team

Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 4 Def / 244 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Rock Slide

Probably the most straightforward set, Choice Scarf Salamence appealed to me for a number of reasons. I liked having Intimidate support on my team, and Salamence's ability to outspeed the other Dragons came in handy often. I chose Rock Slide despite a Modest nature because I found Talonflame and Charizard to be fairly common in testing, and because the Flinch chance was appealing. I originally was using Hydro Pump instead of Dragon Pulse, but that left me with my only 100 percent accurate attack as flamethrower, which was often a pain when Draco Meteor would miss and I would lose because of it, when Dragon Pulse would get the Knock Out. Dragon Pulse was also useful late game when I was unable or unwilling to switch and wanted to remain a presence on the field. I originally used an EV spread that allowed me to outspeed Mega Manectric, but Scarf Salamence was too popular and I would always lose against it so I switched to maximum speed.
Amoonguss (F) @ Lum Berry
Trait: Regenerator
EVs: 212 HP / 116 Def / 180 SDef
Sassy Nature (+SDef, -Spd)
- Rage Powder
- Giga Drain
- Protect
- Spore

Another standard choice, Amoongus is one of the most useful supporting Pokemon thus far this year and I was impressed with how he performed overall. While Lum Berry may seem redundant when he is already immune to Spore, I used Amoongus as my counter to strategies that involved more luck than I was comfortable with. Often I would switch Amoongus in while my Lucario Nasty Plotted and then Rage Powdered away any Thunder Waves or Swaggers. I also used Amoongus to beat a Dark Void Smeargle, which was part of why I chose Lum. Rage Powder was very useful in helping to set up Lucario or in Florida Tyranitar for a sweep, and then to protect them while they knocked out Pokemon. Spore is a good move obviously, but it is a little too inconsistent for my taste and I lived in constant fear of a one turn sleep whenever I brought Amoongus.
Lucario (M) @ Lucarionite
Trait: Inner Focus
Virginia Spread: EVs: 60 HP / 92 Def / 108 SAtk / 4 SDef / 244 Spd 
Florida Spread: EVs: 60 HP / 60 Def / 176 SAtk / 28 SDef / 180 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Protect

  Mega Lucario has been the subject of many peoples curiosity, so Ill include the theory behind him as well. My team originally was focused around Liepard and Gengar, but after countless games it became apparent that Liepard and Gengar would have to go, leaving me Vaporeon Amoongus and Salamence. That core was slightly weak to Kangaskhan and Rock moves, so I began looking into a mega to replace Gengar. I found Lucario, and despite thinking it would likely be very bad or gimmicky, I decided to test it. I was instantly blown away. Mega-Lucario had an insane amount of power: at +2 he was able to OHKO Garchomp, Rotom-w, Meowstic, and many others. With Amoongus supporting the team with Rage Powder, I was able to get a Nasty Plot up nearly every time I brought him and then eliminate the threats. Lucario appreciated the Intimidate support Salamence provided, as well as the Fake Out support Mr. Mime brought. I chose to use Aura Sphere over Vacuum Wave because somebody loaned me a Lucario to breed with and told me it had Vacuum Wave but then when I hatched a perfect Rioulu I looked and it didn't have Vacuum Wave so I decided to stick with Aura Sphere. In testing, Aura Sphere was much more useful than Vacuum Wave as Aura Sphere is able to get OHKO's as opposed to 2HKO's. The only time I wanted Vacuum Wave was versus Mega Manectric. The first EV spread was the one I used in Virginia. It outspeeds regular Gengar, Scarf Machamp, and Garchomp. The defensive EV's aim to make Jolly Garchomp never an OHKO with Earthquake. The remainder was placed into Special Attack. On the Florida EV spread, I decided that because I had already lost to Choice Scarf Machamp I could drop some Speed and just make it outrun Garchomp. I then decided to make Modest Salamence Flamethrower never OHKO and decided to drop some defense because of my Intimidate Support. I dont feel that one spread is necessarily better than the other as it all depends on what your individual team needs.
Vaporeon (F) @ Sitrus Berry
Trait: Water Absorb
EVs: 156 HP / 252 Def / 76 SAtk / 20 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
-Celebrate/Protect
-Rest/Wish
- Scald
-Sleep Talk/Helping Hand

Vaporeon is another Pokemon that people are very interested in, though it was very difficult to get. I used the defensive Ev's to make Life Orb Talonflame Brave Bird a 3HKO, and put the remainder into the Special Attack stat with a little in Special Defense for no particular reason. Vaporeon has very good natural bulk, and I had games where it would live Mega Manectric Thunder or Life Orb Talonflame+Volt Switch Mega Manectric in the same turn. In Virginia I used the first moveset and in Florida the second. Celebrate might seem like a waste of a move, but it has a very long animation and was used when I wanted to run out the timer when I already had a substantial lead over my opponent. When paired with Sleep Talk, Celebrate took an extremely long time to finish. The IV's I had to use on my Celebrate Vaporeon were bad however as it was difficult to get, and I only got to use it a few times in Virginia so for Florida I decided to switch to a moveset that was more conventional. I changed Rest to Wish for less dedicated Recovery, and added Protect instead of Sleep Talk. I then decided to use Helping Hand instead of Celebrate to help my Sweepers and Salamence to get unexpected KO's. I was pleased with how Vaporeon worked overall, though he ended up getting Critical Hit often due to his tendancy to stay on the field longer and because he is a fish, so that definitely took away from his overall utility.
Mr. Mime (F) @ Safety Goggles
Trait: Filter
EVs: 212 HP / 252 Def / 4 SAtk / 12 SDef / 28 Spd
Bold Nature (+Def, -Atk)
- Wide Guard
- Icy Wind
- Fake Out
- Psyshock

I almost never brought Mr. Mime in practice, so I expected him to be a throwaway slot on my team during the tournament. The night before Virginia, I was talking to Enfuego about Mr. Mime and how I didn't think my moves were very good. He told me I should add Fake Out over Safeguard and Psyshock over Dazzling Gleam, and switch my Leftovers to Lum Berry to beat Amoongus. I thought about it, and decided that I wanted to keep Lum on Amoongus so I used Safety Goggles instead, which ended up being very useful. I had to rebreed, EV, and level my Mr. Mime up the day before because Fake Out was an egg move, but I am very glad I did. Mr. Mime ended up being my MVP in Virginia, and I didn't lose a single game I brought him too during that Tournament. Fake Out Support was so useful on my team, and helped not only set up Lucario but also protect Pokemon late game. Icy Wind was an excellent way to deal with the Double Dragon lead I saw often of Garchomp and Salamence, as Mr. Mime decimates that combination. Psyshock was also much much better than Dazzling Gleam, as it does a decent amount of damage coming off Mr. Mime's base 100 Special Attack stat. Wide Guard was not used that often, but it did lock me down a game of Top 16 and I feel that I didn't use it as often as I could have more due to my own inexperience with Mr. Mime than the sets fault. The given EV's live Jolly Mega Kanga Return and Timid Mega Gengar Sludge Bomb 100 percent of the time. I put the remainder more in speed than Special Attack because I wanted to Outspeed Garchomp after an Icy Wind.

Virginia Tyranitar: 
Tyranitar (F) @ Weakness Policy
Trait: Sand Stream
EVs: 252 HP / 20 Def / 220 SAtk / 12 SDef / 4 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Protect
- Ice Beam
- Flamethrower

This was the Tyranitar set I used in Virginia. It lives -1 Mega Mawile Play Rough 100 Percent of the time, and Charizard-Y Solarbeam 100 Percent of the time as well. I knew I wanted to use Modest Tyranitar because I hated Intimidate, although that did leave me with an all Special Attacking team. I chose not to run a Rock move because I liked the coverage the other moves provided in practice. Once at the tournament, I played teams with both Charizard and Talonflame on them every round for the first three rounds, so I regretted that decision afterwords. This Tyranitar was great, but it left my team without any Physical Attackers as I already mentioned, which meant that when I played a Ludicolo in my Top 8 match I struggled  immensely. Because of this, I changed my Tyranitar in Florida too:
Tyranitar (F) @ Weakness Policy
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Crunch
- Protect
- Rock Slide
- Dragon Dance

This Tyranitar was one I'd been using since Regionals 2012, minus a few changes that 2014 brought along, so I was relatively comfortable with it. I originally was using Tyranitarite on it, but I hated having two Mega Stones on my team so I switched to Weakness Policy despite not investing in bulk at all. Weakness Policy was good because at +3 Attack +1 Speed Tyranitar OHKO'd no bulk Garchomp as well as outsped it. This Tyranitar worked well paired with Amoongus and Mr. Mime as well, as he could set up and sweep relatively easily. In the end, I liked both Tyranitar sets I used and would use either of them again in the future if I thought they were well suited to my purpose.

I wont go into detail for my matches because I played poorly throughout Florida and I didn't take notes in Virginia. Sorry!

Overall, I felt I could have performed better with my team, especially in Florida. I think the fact that I lacked strong attacks without setting up made me weak to Hax, and I dont feel that this team was especially suited for a Regionals. If I learned anything from these past few weekends, it is that who you practice against is extremely important when preparing for an event. I trained mostly on Battle Spot, playing against powerful Japanese opponents, and I had a very high win ratio against them, so I felt confident. If I had really thought about it however, I did not play a single Japanese opponent at Regionals, and the teams I played against were not at all what I had prepared for. In the future for Regionals I will aim to bring more power so as to not open myself up to bad luck.
-Wolfe

Wednesday, January 29, 2014

DONT LOSE FAITH

I've had a busy weekend and haven't had time to post a lot of content, but expect a team report within the next few days! Ill get it up as soon as possible, and we hope to get more content up in the immediate future. Stay tuned!
-Wolfe

Sunday, January 26, 2014

Vivillion




First of all, this needs a brief introduction. Contrary to what it may seem, I'm not writing an analysis about a cheesy pokémon just because this year I already have my Worlds invite and I don't care about doing well until then. On the contrary, now I have the occasion to study the metagame more calmly and all the possibilities it gives, and while Vivillion is undoubtedly an eccentric choice, I really think it can do it's job and that it's worth using it!

About Vivillion

Despite being another butterfly pokémon, Vivillion is basically a Butterfree with  more HP, Speed and better movepool.

Unfortunately with 80/50/50 defensive stats, Vivillion is not something the average player is able to employ to make a successful team, however it is by no means bad, it just needs some specific support in order to give it’s best.

Now you may be asking: “why should I waste my time building around this” , I hope to be able to answer you with the next paragraph.



Vivillion Niches:



- Sleep Powder: With the second of its three abilities, Compoundeyes, Vivillion gets, just like Butterfree and many other bug types, a 30% accuracy boost on its moves; and between all of them, the one it probably enjoys the most having this boost on is going to be Sleep Powder, which reaches a nice 97%, becoming almost as reliable as Spore (no secret here, this alone may be a good reason to use the moth, Spore and 89 base speed is not something to laugh at).



- Hurricane: Well, here’s where Vivillion outclasses its Compundeyes colleagues: it can deal actual damage! When in VGC13 players preferred Breloom to Butterfree and Venomoth as a Spore user, it was because the latters couldn’t really do worthy damage. But Vivillion is superior here, with a 91% accuracy STAB Hurricane that, combined with its decent 90 base SAtk  and a nice additional 30% chance to confuse the opponent.   


- Rage Powder: Needless to say what Rage Powder does, just that I think that redirecting attacks, basing on my experience, is one of the best things a pokémon can do in double battles.
Nevertheless, when using this move, you need to keep in mind that the priority is now reduced to +2 and watch out for grass types, whose attacks aren’t going to be redirected!

- This:


- Powder: Last but not least, Vivillion's signature move. A really interesting attack, having +1 priority and blocking an opponent trying to use a fire type move, while dealing damage equal to 25% of opponent’s HP. By the way this is something that works better with the surprise effect.
The Butterfly of this generation can be used as a check to one of the top tier Mega-Pokemon, nice!

- Friend Guard (Trait): I don’t feel like telling much here since I don’t have any experience using that on this pokèmon, and I still think that the best user of the ability right now is Jigglypuff.
Even so, it still needs to be mentioned, because it’s a very rare ability (owned by only three evolutionary lines) and can be an useful support for many teams (always keeping in mind that as you  choose Friend Guard, Sleep Powder and Hurricane both once again become unreliable attacks). 

Inferior options: It needs to be mentioned that Vivillion also gets Safeguard, String Shot (yeah, I know some people that would actually use it!) and Quiver Dance.

A Set Example
Vivillion @ Focus Sash
Trait: Tinted Lens
EVs: 4HP / 252 SAtk /252 Spe
Modest Nature (+SAtk, -Atk)
-Sleep Powder
-Hurricane
-Bug Buzz
-Protect/Rage Powder/Safeguard

With this EV spread it can get the OHKO on 4/0 Venusaur so, if given the right support, like tailwind Aerodactyl for example, it can be a half of an anti Venu-Zard combo; While Being maintaining a 141 Speed stat. which is right enough to outspeed max speed positive Mega-Heracross, the raising-in-popularity Florges with 252 EVs and a positive nature too, and most notably, maxspeed positive Smeargle.
The focus sash is put there for repair to Vivillion’s awful defences, but if you feel like getting the ko on 4/0 Venusaur isn’t enough (and you’d be probably right) you can swap the Sash with an offensive Item (adjusting the EV spread basing on your team needs).
Good pokèmon to pair Vivillion with are those who can prevent the Sash from Breaking, like Politoed and Charizard Y and, if you’re planning to take on sun with it, good Charizard counters and checks for Venusaur’s Sleep Powder (one of them is just choosing Safeguard as Vivillion’s last move).

Little EV Spread Help 



Defense


70(0) à take a Sucker Punch from max Atk  Adamant Mega Kangaskhan and Bisharp

80(76) à Take a Rock Slide from Jolly max Attack  Garchomp after an Intimidate

99(228) à Take a Gyro Ball from Ray’s Ferrothorn (94% of the times) or a Rock Slide from an Intimidated Jolly max Atk Aerodactyl (82% of the times)


Special Attack

110(0) à OHKO 252/0 Malamar with Bug Buzz

120(76) à 2HKO 252/0 Mega Abomasnow with Bug Buzz

156(252+) à OHKO 4/0 Venusaur with Hurricane



Special Defense


86(128) à Take a Sludge Bomb from timid max special attack Mega Gengar

91(164) à Take a Draco Meteor from max SAtk Scarf Timid Salamence

97(212) à Take a Muddy Water from max SAtk Modest Life Orb Kingdra in the rain




Speed

125(124) à Outspeed Max Speed Tyranitar with a positive nature
141(252) à Outspeed max Speed Smeargle, Mega Heracross and Florges with a positive nature
154(244+) à Outspeed Base max speed 100s with a neutral Nature


- Arash